Media texts representing reality in this media saturated world are blurring the line between reality and media reality. The modern period has gone. This modern period is where artists
experiemented with reality and brought forward ideas of pastiche, parody and
intertextuality. It has even become reasonable to make it obvious how something was produced, as if you can see the bones and structure of its creation. It has also been claimed "post modernism" is just a new way of interpreting the media.
Basic Values:
- All media texts are of equal value and only personal preference can change this.
- Media is just reproducing itself, mixing things up in a new order rather than creating something from scratch. (such as "
fasion" today, 60's style household items are back in "
fasion")
- Reality is defined by images and representations - Simulacrum
- "Truth" is just the accepted discourse
Post modernist texts set out to purposefully play with reality in the
PAINPIPESH way. As well as representing media-reality's representations.
Grand narratives need to be
de-constructed. No reconstruction can ever be an accurate representation. It is expected that richer nations with time to dwell on cultural matters would have a naturally playful viewpoint on these grand narratives.
HyperrealityThere is no longer any
origional thing. Pure reality is replaced by imagination. The boundary between imaginary and reality is blurred creating
hyperreality.
To be continued.
Events such as the Gulf war and 9/11 where only
exprerienced by many, through the media, and is not a real event for them even though it may seem so. They could be purely media events. "The Gulf war never happened".
Style, with
Bladerunner in mind:
- Mixing textual and image references.
- Juxtaposition of times, film
noir voice over, futuristic setting (re-use)
Reception:
- Post modern city
- Robot and Human distinction unclear
- Virtual equivalent more attractive
- Can humanity be manufactured?
Subject matter:
- Time/lack of
- World is constructed through a set of binary oppositions
Postmodern
Auters: Michael
Winterbottom, the
Coens and Wong
Kar-
wai.
Directors and films are often labeled as postmodern.
Winterbottom can also be studied for "media and collective identity". His films often represent changing Britain. His films share an interest in blurring boundaries between reality and media reality. Or fictional events and real events. Winterbottom has characters face the camera and break the 4th wall. They also say things that mock postmodernism itself. Such as in
24 hour party people where the protagnist directly reffers to post modernism saying something loosely like "see you know I'm flirting with you, and I know you know it, and I know I'm flirting with you so I'm being postmodern". Even thought Winterbottom is mocking post-modernism he is still keeping firmly within post-modernism's playfull/mocking nature. There is also a large disregard for realist conventions. "The making of.." style of
A Cock and Bull Story also brings in postmodernism since you can actually see the construction of the media reality, again blurring the boundaries.
Auter suggests we think of the films as the products of the individual creators. The Coen Brothers have created a body of work that consistently displays postmodern characteristics. "The Coens are clever directors who know too much about movies and too little about real life" (Levy 1999, in Coughlin 2003: 3)
Intertextuality is often used by the Coens. Intertextuality is often used because an audience cannot help but to refer to other texts that they have allready experienced when experiencing a new one. Reaction against classic genres. Turnning over and examination of genre stereotypes and conventions. The things that people celebrate in the Coen brothers may also be critisized.
Wong Kar-wai. His films mostly take place in Hong-Kong which some people argue is in itself a post modern space due to its status of being perpetually caught between traditional and modern. His characters are often lonlely even in this over-populated area of the world. He manipulates time and space in unusual ways around the characters so they interlink without necesarily knowing. One of the characters is associated with a song, sometimes it is diagetic and she is interacting with it and sometimes it is non-diagetic and it can often be unclear which it is.
DJ Shadow - Endtroducing.
An album made up completely of pre-recorded songs mixed together. The music genres are so mixed and diverse that the album or songs themselves do not have a specific genre so often just become "postmodern".
Postmodern TV
As TV ages the distinction between real personalities and TV personalities blurs. TV and the internet have also largely converged with catchup sights and characters using internet during programes. The Mighty Boosh is definately postmodern. Even the introduction is physically intertextual. Even one of the main characters is highly intertextual with references to punk culture with his jacket and belt and a mullet/big hair style refering to the 80s. There is a bricolage (remixing of existing formulas).
The Wire has had five series each of which explores a different theme usually based on the corruption and exploitation across organisations. The first series represents a family of drug dealers, the next about a group of sex workers who are murdered.
Potmodern soap operas.
Postmodernism is no longer an obscure theory but it has become the mainstream. Or even how postmodern the mainstream has become. Soap has been post modern for a long time. The Tabloids treat characters as if they're real, some of the public send them birthday cards and you can research extra details on the characters that aren't necesary to the plot.
The Cadbury Gorrilla shows an apparent massive departure from advertising the product itself. Whereas actually it offers a direct connection to the appeal of the product. A guilty pleasure, a secret enjoyment. A "primal instict" despite the popular culture of healthy food. It alloud people to make a subcontious connection to the gorrila and the product.
Readers can pick and mix what they excperience espescially when it comes to magazines.
A personal favorite of mine, GTA IV. Within the game there is much intertextuality as well as the graphics being as close to reality as possible. Also it takes place within New York and is therefore a virtual representation of a physical space. There is a lot of playfullness too with characters walking the streets of GTA having individual come-backs and apperances, humerous posters and (famous in the GTA series) hidden easter eggs. One easter egg being a sign that says "no easter eggs here" the ultimate post-modernist statement.
Second life, a virtual world in which you can become your ideal avatar, and talk to people from all over the world. It is not a game as such. There are no "objectives". Both GTAIV and SL offer the player the option just to be, rather than do.